![]() ![]() Muzzle flash ultimately makes the game extremely frustrating when you lose a fight or miss a kill because you couldnt see what you were shooting at. Given all these different methods why would you add muzzle flash? Namely, damage, rate of fire, recoil, bullet velocity, random spread, rarity and attachments. Guns in FPS games already have a myriad of ways in which they can be differentiated and balanced. ![]() Furthermore the gun does not need anything to balance it out at long range, its already extremely mediocre outside of 50m or so because of its recoil/spread.įirst let me state that this is a terrible method of balancing weapons and NO other popular FPS game on the market does this or has muzzle flash anywhere near as extreme as this game. You only hipfire the R-99 if someone is basically right on top of you or up to a meter away, otherwise you pretty much always aim down sights. Im sorry but you're wrong about how to use the R-99, this is not only my opinion but also based high level gameplay from streamers ect. One of the biggest problems is that in indoor environments or in shadows both your own muzzle flash and those of your enemies is egregious and prevents you from seeing your target at all. flash is bad on most full auto weapons but its an issue on virtually every single weapon.Information, Guides and Announcements for the EA app.
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